Vector HUD
Type: component
PROBLEM
The operator needs to see the world in under 50 kilobytes per second.
SOLUTION
The Vector HUD is a TRON-style low-polygon wireframe teleoperation display system designed for human-in-the-loop ground vehicle operation over constrained bandwidth cellular networks including 5G and LTE dead zones where conventional video telemetry is not viable and the operator still needs to know where the rover is going and what is in the way. The display renders the real-world environment as a cyan and green road grid derived from local LiDAR point-cloud input, processed through a bounding-box vector raycasting pipeline that converts three-dimensional obstacle geometry into classified hazard polygons: red for dynamic hazards in the travel path, yellow for static margin hazards, and cyan for clear passage. Total data footprint of the telemetry stream is under 50 KB/s, which fits inside a constrained cellular connection without competing with the navigation stack for bandwidth. End-to-end display latency is under 15 milliseconds in the documented operational envelope, which is the latency threshold below which human operators stop noticing the delay and above which they begin making corrections to corrections, which is worse. The aesthetic is Pong. The capability is not Pong.